Author Topic: Texture brightness/reflection in Unity HDRP vs. Painter  (Read 464 times)

I'm trying to create a grass image in a substance painter and use it in Unity. A friend is working on a CGI project for his client (WorkTime), and he has asked me to help him with some textures and models. So here's the issue. I can't figure out how to reduce (what I think might be) the materials' reflectivity. They look darker In substance painter than in Unity, and it seems to be related to the fact that my directional light in Unity is pointing straight at the surface. It is a little hard to tell in this screenshot, but they all seem to be very much washed out and with a white sheen over them in Unity HDRP. Can anyone offer suggestions on how to fix this? Thank you.