Hey John,
for me it appears quite correct and logical. I didn't make tests and didn't take too long to take a look at Marmoset Viewer, unfortunately, so I am not 100% sure with that.
I assume that Marmoset Viewer is utilising the PBR Spec/Gloss Workflow, because it uses the maps 'reflectivity' and 'gloss'.
That means:
For metals the Albedo is black (like your copper), because metals do not refract light, they just reflect it.
The reflectivity/specular is coloured for metals (like your copper) because metals absorb light waves and 'colour' the reflected light that way.
As I said above: I didn't make tests, unfortunately, so I am not sure if there is a way or not to utilise the Metal/Rough workflow.
Your Material appears to be shown correct, anyway.
If you want to learn more about PBR and how light interacts with surfaces I recommend reading the PBR Guides by Wes McDermott. It can be found here:
https://www.allegorithmic.com/pbr-guideBest Regards