Author Topic: how do you combine albedo and ambient occlusion?  (Read 1719 times)

I'd like to reduce the number of texture reads in Unity.
To do so I'd like to merge albedo and AO at export. Not put AO in the alpha, which I need for something else.
How do I do that?

Just create a fill layer and drop your AO map into that and change your blending mode to multiply.
I teach people how to use Substance Painter. :)

great, thanks, and it looks better, shadows more saturates in color