Author Topic: More painting tools / Some ideas from Dreams on PSVR  (Read 1908 times)

Just a suggestion for more paint brush options, the ability to create the appearance of texture on an object would be much easier if there was some sort of noise/speckle pattern brush.

Also, Dreams looks like the gold standard as far as useful tools for VR sculpting, for anyone not familiar with it take a look at these 2 videos, and all of the different tools they have. It's absolutely amazing.

Modeling a pineapple:

This entine video is good but the water effect used at 32:53 blew my mind:

Nice to have an actual useful forum again  ;D

Agreed, the biggest missing features (from those in the video) for me are
- Radial symmetry
- Radial Array
- Normal array

And additionally

- Ability to create AND modify the curves, then having the ability to commit it to become actual voxels

I thought of a couple more things:

1. When using clay and the straight line tool, it can be very hard to line up a stamp with an object and see where it will intersect on down the line. Angle snap helps a little but doesn't work well in every situation. What I would love is something like this Excuse my use of mspaint but essentially you could see the projection and intersections through the length of the tool, and easily see how things are going to look after you subtract clay.

2. When using single instance mode with a stamp, if you hold the trigger down you only get 1 stamp. I get the sound like its making stamps after that, but no clay. But would be useful is an option to hold the trigger down and get multiple stamps, and have them automatically rotate with a slider to adjust that and scale. So if you were laying down a bunch of pebbles there would be some variation to the way each one looks.

That's all for now  ;)

Yes. Some texture stamping sculpt tools ( like normal map details but as mesh -- like explained in this video: ) and painting ( like decals for the coloring ) would be really useful and welcome!  ;D

I don't need effects like water or fog.. I only want to create the mesh and paint the model in Medium. The rest can and IMO should be done in a render engine like Unreal.
Last Edit: October 02, 2020, 08:33:09 pm