Hello,
please help! I render my sbsar outputs (for mask usage) with sbsrender and specify Raw color space. Result file is the same as with sRGB. When I specify Linear I get totally black texture.
However when I render it in designer with Raw color space it produces excellent result that I need. I need exactly Raw, because my texture holds channels of object normal texture plus masks.
I've just have bought substance designer thus I have the latest version on SD and toolkit.
Outputs usage tags don't help. There are no log messages, everything looks working ok, but doesn't give me a valid result.
I tried these options, but nothing helped:
--set-output-colorspace output_2@Linear
--output-colorspace Linear
--set-output-colorspace output_2@Raw
--output-colorspace Raw
--output-format tiff
--output-format tga
--output-format bmp
--output-format png
--output-bit-depth 16
--output-bit-depth 32f
--engine "c:\Program Files\Allegorithmic\Substance Automation Toolkit\plugins\engines\substance_d3d11pc_blend.dll"
--engine "c:\Program Files\Allegorithmic\Substance Automation Toolkit\plugins\engines\substance_sse2_blend.dll"
Also I tried to export each channel separately but sbsrender broke each channel by "pre-sRGB".
Please advise, maybe there is some workaround to get raw textures from sbsrender?
I tried to convert back to linear by applying 0.45 gamma in photoshop but result is totally different and unusable.
Just in case here is my command line
render "%MyVarSubstance%" --set-value '$outputsize@%MyVarRenderRes%,%MyVarRenderRes%' ^
--set-entry input_ao@%MyVarTgt%\%mesh_name%_ambient-occlusion-from-mesh.tga ^
--set-entry input_curvature@%MyVarTgt%\%mesh_name%_curvature.tga ^
--set-entry input_ID@%MyVarTgt%\%mesh_name%_color-from-mesh.tga ^
--set-entry input_obj_normal@%MyVarTgt%\%mesh_name%_normal-world-space.tga ^
--set-entry input_position@%MyVarTgt%\%mesh_name%_position-from-mesh.tga ^
--set-entry input_normal@%MyVarTgt%\%mesh_name%_normal-from-mesh.tga ^
--input-graph-output output_2 --output-format tiff --set-output-colorspace output_2@Linear --output-path %mesh_path% --output-name %mesh_name%_dce