Hi there,
I tried using the Triple Panel Building sbsar in Maya and built a network for Arnold using the substance UI buttons.
It generated a bright green material in the viewport. I tried to bake it out to see where the green was coming from. It turns out that its from the emmissive channel's exr image. I opened the file in Nuke to see it, and its very strange...when zoomed out it looks fine (see pic), and as I zoom in I get these bright green bars all over the image (see pic).
Any workarounds for this problem?
Thanks,
Steve