Author Topic: How to change edge width for the Cells3 noise depending on resolution  (Read 858 times)


I'm using Cell 3 noise to generate cracks in my material.
Everything is perfect in 2k resolution. If I change resolution to 4k, my cracks become too thin and almost not visible on a surface.
I noticed that after increasing resolution Cell 3 noise texture looks much lighter and less contrast.
I see the one possible solution for this problem - is to increase Cell 3 edge width depending on resolution.
But it's a pity, I don't know how to do that.
I'm pretty sure it's a common problem and there are lots of typical solutions for that. Could anybody help me solving it?