i seem to have a problem where mu normal map detail within substance painter seems perfect but as i bring it into Substance designer, the normals seem to go loose and wavy. as shown in the pictures, you can see the asset with the colour is in substance painter and the other is in substance designer. Normal,Rough,Metalic,base Colour nodes are all connected through a base material node within substance onto the outputs and all outputs are being viewed, however only normal seems to carry through to the viewport and the rest dont.
any help or advice would be greatly appreciated
Regards,
MrSuuBii3D