Author Topic: Base color from substance doesnt look the same in maya 2018 arnold 5.4.0.2  (Read 432 times)

Hello,

I exported my base color from substance, i tried several preset but it's always the same result, for exemple i have freckles on the skin and even in photoshop it looks faded

screen of the base color only in substance



and screen from photoshop




i tried 8 bit or 16 bit, i tried to put a adjust gamma node in maya at 2.2 (found this on the substance doc) but nothing seems working... if someone has an idea please :)

Hi,

I you exporting from Substance Painter?

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Hey!

Yes i am exporting from substance painter, i use arnold 5 preset.