Author Topic: convert all fill / UV related operators to tri-planar  (Read 1001 times)

Hi there!

New to substance (and scripting) - just bought a bunch of smartmaterials from flippednormals that i would like to use only as triplanar for all masks and fill layers.  Each smart material has about a dozen that are in different channels - I was wondering if it's possible to have a loop run throught the whole stack and switch all respective attributes from "UV" to "Tri-Planar"?

Any help is greatly appreciated!



Unfortunately we can't manipulate the layer stack of Substance Painter from the scripting API yet, so this is not possible.
Senior Software Engineer
Substance Painter Team