Author Topic: Unable to bake normals from HP to LP  (Read 580 times)

Hi! I am new to baking , but have some urgent project. I have modeled a projector and need to bake now the normals (high poly to low poly). I tried different variants of it, including baking by matching the name and using cage. But none of them worked. Can somebody help me?

You need proper UVs for your low poly mesh. You also don't need to explode your mesh, Painter allows baking by Mesh Name which replaces the old way of doing baking when we had to explode them.
I teach people how to use Substance Painter. :)