Author Topic: Exporting sbs/sbsar with exposed seed?  (Read 71 times)


I was under the impression that exporting a sbs or sbsar file would allow me to change the seed as needed, but it looks like it's just exporting the channels as seens in the current view and then just bundling them up into a sbs/sbsar.

I need to create about 64 variations of a few materials which I then render with Designer's IRay, so it would become pretty tedious if I had to manually change the seed in alchemist, export, load into Designer and render for each and every one of them.

Is there any way to create a functional sbs/sbsar file from Alchemist?


Hello PSNick,

I am sorry but, for now, materials exported by Substance Alchemist are not parametric.