Author Topic: How broke or minimize this repetition?  (Read 679 times)

Hi! I'm learning SD and I think this question is absurd, but I've been searching the internet for a day if there is any way to minimize the obvious repetition I have here in SD, and I understand that there is no way. I know that it works in a 1x1 space and my mesh is not, but ... is there any tip that can help me?

Sorry if this is a silly question.

This isn't really a thing you can overcome in substance designer.
Designer outputs bitmap textures (and individual nodes are treated the same way), so just like with any other texture you will have these repetitions.

There are some ways to deal with repetitions, but these should be tackled inside your final application (3d software, game engine etc.) These are some options:
- Use decals (to cover up obvious repetitions and add new details)
- Blend 2 or more materials together (this will require specific shaders, that some software comes with by default, but for others you can often find something online)
- Adjust obvious tiling parts of the texture to make them more generic (In your example this wont work, since the damaged parts are very visibly unique features)