Author Topic: Multiple meshes / Export as seperate Meshes  (Read 451 times)

Hello I am trying to deal with uploading mesh to Second Life game engine however the limit on vertex count is very strict there and the way it triangulates before importing is horrible it seems...

In Substance Painter, Is there a way to import or export by seperate objects so that I can upload them seperately to the game engine?

Otherwise I am stuck having to split my mesh into seperate meshes and paint them in seperate SP sessions, which is annoying because you want to see all of your mesh when painting. Either that or I have to decrease poly count just a tad which I did not want to do either, TY