Author Topic: need help- UVs wrong?  (Read 1137 times)

I updated the UV Layout of this model in order to put each arm on a separate UV-Space. Now I noticed that something is off- it looks ok in Maya but here you can see this seams. One is the original UV-seam; it wasn't that visible before. What about the other? Something in baking went wrong? Is anybody able to reconstruct where and how I messed up?
thanks!

reimporting the model fixed the issue.

Not entirely: The UV seams on one hand are visible not on the other. One hand is a mirrored duplicate of the other.
How is this possible?

Can you share the geometry?

Sure. The FBX file contains the lowres mesh only. The screenshot shows a subdivided mesh but it was too big to be uploaded here. Thanks a mill.

Did you rebake after importing your new mesh version ? If not, the bake are outdated if you changed the UVs.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.