Author Topic: need help- UVs wrong?  (Read 1137 times)

I updated the UV Layout of this model in order to put each arm on a separate UV-Space. Now I noticed that something is off- it looks ok in Maya but here you can see this seams. One is the original UV-seam; it wasn't that visible before. What about the other? Something in baking went wrong? Is anybody able to reconstruct where and how I messed up?

reimporting the model fixed the issue.

Not entirely: The UV seams on one hand are visible not on the other. One hand is a mirrored duplicate of the other.
How is this possible?

Can you share the geometry?

Sure. The FBX file contains the lowres mesh only. The screenshot shows a subdivided mesh but it was too big to be uploaded here. Thanks a mill.

Did you rebake after importing your new mesh version ? If not, the bake are outdated if you changed the UVs.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.