Author Topic: UDIMS workflow  (Read 560 times)



Substance Painter, version 6.2.1
Build 529 -
2020.2.1

Hi, I have the UVs of a single body mesh object mirrored and split into 2 UDIMS.
in other applications seems to be working fine but when I apply any material in substance painter looks like the mirroring is causing some artifacts and I can't figure out what am I doing wrong here.
can anyone please help me to shed light into my issue.

Did you create the project using the new UDIM workflow? Judging from the screenshot you also have moved UVs into negative UV space, which is not something you can do for Painter.
Last Edit: August 28, 2020, 03:14:28 pm