Author Topic: How can we export our masks using UDIMs ?  (Read 2622 times)

Hi all,

How can we export the masks that we used to create complex materials?

I would like to export masks from the layer stack that are applied to UDIMs.

Thanks

Steve

Not yet.

In that case it could be a good idea to make the masks using a normal paint layer at the bottom of the layer stack then use anchor points to apply them to materials. That way you can export the masks too as they are normal layers. Maybe make a new user channel to keep it tidy.

Also if you already have made complex masks, you can also put an anchor point at the top of the mask stack and then feed that into a fill layer above it in the layer stack so you can export that mask as any channel in that fill

Figured out a work-around here...

alt+left click the mouse on the mask icon in the layer stack so that you are viewing the mask (like in Photoshop)

Go to-

File Menu- Export Textures
Output Template- 2D View

It should export all of your udims for the mask.  You'll rename the maps as needed for your convention.

Figured out a work-around here...

alt+left click the mouse on the mask icon in the layer stack so that you are viewing the mask (like in Photoshop)

Go to-

File Menu- Export Textures
Output Template- 2D View

It should export all of your udims for the mask.  You'll rename the maps as needed for your convention.

You are a life saver! I've been looking for a way to export UDIM masks and this just works so easily. Thank you!