Author Topic: Applying for VFX jobs with Painter as your main texturing tool?  (Read 672 times)

Hi there!

I was just wondering if the game has changed now that Painter has cross-UDIM painting support. Would a studio now a days hire a "Painter cowboy" to do hero-asset texturing etc. I know that certain studios already use Painter for certain smaller assets and such. But i'm just wondering if Painter would be taken more serious in the VFX field now or is it too early to tell?

I'm not saying that i'm locked to using Painter and I know it's always good to branch out and try different software, but I have for example used Mari before and it's just a mess UI wise in my opinion and I don't have as much fun in generall when using it. In the end all they are doing is manipulating color channels untill you get the desired result. But is Painter powerful enough to load in let's say 30 UDIMS and actually handle real world scenarios such as texturing a full CG character for feature film?

Any thoughts on this?