Author Topic: sbsar implementation to new engine  (Read 689 times)

Hi! I am working with some friends on a new game, called Inexor, which will also be a totally new written engine. We want to use Vulkan API and are hard working on it. ( ). My question would be, if we want to use sbsar files directly, is it possible, and if it is how would we do that?
Sincerely waiting for an hopefully positive answer                        (newbie) koppiman

PS.: artists and programmers are always welcome. (we are also on discord).