Author Topic: Channels and bit depth understanding  (Read 941 times)

Hi there,

I have a couple of questions regarding the channels bit depth. These are more to get a better understanding.

We output 8 bits textures for our game engine.

Is there a precision benefit to set the channels to 16 bits, if our input maps (normal, custom ao, etc) are in 8 bits ?

The baked textures from painter are in 16 bits. Are the calculations (ie generators) done in 16bits, and then convered and  stored in 8 bits for a L8 or sRGB8 channel ?

Is there a performance benefit by leaving the channels to 8 bits ?

Many thanks !
Last Edit: August 13, 2020, 05:18:38 pm


Not sure if i should have posted this under technical support.

Couldn't find answers elsewhere... Any thought ?