Hi again,
I meanwhile got some helpful advice from Celine. However, the initial problem did not solve for me following the suggestions.
Neither blurring beforehand or afterwards work to smooth out the jagged edges, without introducing some too large bevel. I can not get clean tile shapes in my flood fill from a tile sampler, no matter how hard I try. The only solution is not using random rotation, which make the tiles feel robotic.
Even the slightes random rotation causes harsh jagged edges in the flood fill. As I use the flood fill outputs in several masks, those get propagated to my normalmap, which therefore always looks ugly.
It's an issue that costs me days already trying to solve and I just want to proceed working on my textures. I would appreciate any help or clarification. How could I approach this. I don't want perfect edges, but at least not obvious stair stepping ones. Is the amount of tiles I use too high maybe? I tested with larger tiles, but it remains the same problem. Is my interstice too low? How woudl I go abou creating very tight interstice then?
Am I maybe overthinking this? Should I not wory about and wait for the edge damage and all to be applied. That feels odd though, because I think a solid base would be needed before that.
I have attached a few pics and also heres the graph:
https://www.dropbox.com/s/1cj9q5gxx676ygq/TrimSheet_1_Section_2.sbs?dl=0Greetings
Har