Author Topic: Hide UDIM Tiles?  (Read 2009 times)

Hi there,

Great Work on this release!

How can you hide UDIM tiles?  E.g. I want to hide 1004 and 1007 - is there an eye icon to display visibility at this level - or does the mesh need to be optimised into different materials first (If I want control over all UDIMS, the model will need to have materials assigned accordingly before importing?

Thanks,
Stephen
Last Edit: August 02, 2020, 12:24:31 am

You can hide tiles by creating a tile mask first, then if you are in a paint layer, you'll have a new icon in the top toolbar right to the brush settings, allowing you to hide masked tiles.

Hi,
thanks for this great release also. A have the same problem.

Most the time I don't even paint, I just author materials and the workflow before was very handy (just toggling the visibility of a texture in the texture set list).

Now its hard to reach for instance objects inside a head. It seems the individual UVTile in the texture set list doesn't have any additional functionality.

Applying materials to the mesh will do it but you have to plan ahead and isn't consistent with every pipeline.

Are you planning to add a visibility toggle the the individual UVTile?

Cheers, Dirk




We are looking into it!

Hi Jeremie,

thats great. When can we expect that feature?

Cheers, Dirk

You can hide tiles by creating a tile mask first, then if you are in a paint layer, you'll have a new icon in the top toolbar right to the brush settings, allowing you to hide masked tiles.

Any update on this feature?

I'm also hoping for an update on invisible UV Tiles. I want to be able to paint inside the head, but making them invisible still paints on the invisible tiles instead. As of right now that effectively makes creature pointing impossible for me in Substance and I had to subscribe to Mari just because of this issue. Would be cool if this could be resolved.