Author Topic: Not baking straight lines?  (Read 96 times)

Hi, I'm trying to create a unit that has straight indents around the door, but for some reason it's not baking them as straight lines. Below are screenshots of the low and high model, as well as the uv map for the low model.

How it comes out:


UV Map and low poly model:


High Poly:


The checkered pattern is shown as straight so there's no reason for it to not all be lined up?