Author Topic: questions about PBR Utilities -> basecolor_metallic_roughness_converter  (Read 81 times)

1. i started with PBR Specular/Gloss graph, want to convert some Metallic/Roughness textures into Specular/Gloss textures. i find that PBR Utilities -> basecolor_metallic_roughness_converter has only Normal map input and NO OUTPUT, which is weird!



2. How to output Arnold6 textures?

Hello,

In the BaseColor/Metallic/Roughness converter node's parameters, you can use one of the Arnold 4 target modes, depending on your workflow and how the textures will be used in Arnold.

Best regards,
Luca
QA Analyst
Substance Designer Team