Author Topic: How to select external mesh maps (solved)  (Read 104 times)

Hi, I have a project created using the new UV tiles feature. I have created a single texture set with 6 uv tiles. My mesh maps are baked externally in a different program but I can't seem to find a way to apply them to each individual udimm tile. I'm only able to do this for the first udimm(1001). Am I missing something or is this feature still missing?

Last Edit: August 06, 2020, 01:00:05 pm

Found it. Turns out you have to import the mesh maps as an image sequence. Then if you drag them in it will work.