Is it possible to paint across texture sets that are not setup as UDIM? Or must they have the UDIM coordinate space?
C4D does not allow creation of UDIMs as it only supports the 1001 space. (At least not in the version I have - R20)
After waiting so long for cross-texture painting, I was hoping it would work on non-UDIM formatted UVs as just texture selections. (This is the way it's been done for ages in C4D - just with selection sets)
I have a cylinder that I made 2 selection sets with and applied different materials in C4D - exported as .obj and it imports to Painter and shows 2 texture sets. However both sets are labeled 1001. I believe they have to be for C4D to work properly.
When I try to paint, half of the cylinder disappears (the half I'm not painting on)...and it won't paint across the seam. I have tried choosing the other texture set, which then lets me paint on that half, and the other disappears.
Logic then dictates choosing BOTH texture sets...but still only allows painting on one at a time. No painting across seams.
Am I missing something? (I hope!) or is this a lost cause with C4D r20?
Thanks.