Author Topic: Tile Sampler Limitations  (Read 124 times)

Hi there. I'm building a velvet texture, but it's a complex one, so I need some customs fibers distribution according to the map I've created in SP..so I faced very inconvinient problem: there is a limit of 1023 copies in tile generator, after that the tex becomin black, no matter the output size multiplier..Right now I'm breaking the distribution map to 9 parts, run each through the tile generator, and then assemble it back, which leads to more issues like seams and quality loss..Is there any way to increase tile count in generator, or is it engine limitation? THank you in advance.