Author Topic: Importing UDIMS as Fill  (Read 133 times)

Hello !
Very excited on this new update -
and forgive me if I have missed this information on the UV TILES -
Is there a way to read textures as UDIM in resources and plug them into a Fill that automatically populates all of the tiles?
Or Do you have to do the normal add fill for each tile separately ?
For instance if you have exported textures that you need to bring in and pop on the model.

Thank you for your time!

-Matt

As long as your textures follow the UDIM naming convention, you can import one and the whole set should be imported in the Shelf as one single resource. You can then use it in a fill and it will automatically assign them to the right tiles.