Hi ed3d,
Here are some help.
You can export your textures from Painter with the Arnold preset. It is working.
This is the original doc:
https://support.allegorithmic.com/documentation/display/SPDOC/Arnold+for+MayaIt is correct about which texture goes where.
Here are the thing you need to know for perfect result in Maya 2017 with Arnold:
Settings: Arnold in Maya 2017 understands Maya's Color Management system.
You don't need those gamma nodes anymore. Just make sure the Color Management system is on.
Textures: Import your textures.
You have to set the Color Space settings correctly in them.
sRGB: Diffuse, Specular
RAW: Roughness, f0, Normal map, Height map
You need to turn on the
Alpha is Luminance feature in the following textures:
Roughness, f0, Height map (in the normal map textures it turns on automatically). Do not forget this!
One more thing. If you created a shiny surface you need something to reflect on it.
In Viewport 2.0 you can't see reflections, so a shiny reflective metal surface looks almost black (because the diffuse texture).
Cheers, D