Author Topic: Environment Variables  (Read 367 times)


Trying to figure out how to bring in modules via environment variables I've tried setting it up on the launch using
but it doesn't seem to work. Is it that your entire module has to live with in the modules folder provided by substance painter in the documents folder? or is there a way to load in modules from another location?

I'm not sure why Dev's won't answer any questions regarding this.
lol, I've posted the same question with replication steps and got nothing.
it's been a few months sensei asked. :(
Senior Technical Artist
Bethesda Game Studios

The trick is to have correct subfolders in the location pointed by SUBSTANCE_PAINTER_PLUGINS_PATH
if you add "startup" folder there and put your plugins into it then substance painter will load them on startup for you.
as far as I know, this is not documented anywhere and took a bit of try and error to figure it out.