Author Topic: Anyone know why this is happening?  (Read 556 times)

I am getting this weird issue in Alchemist with my height variation anyone know how to fix?

Yes this is due to the displacement map grid resolution in our view-port render.
This is not affecting your exported material.

Having a better displacement map is always possible in real-time but it affect real-time viewport perfs by a lot.
So what you can see is actually our best compromise between quality and perfs.

You can workaround by decreasing the tilling of your material in the viewport zooming out a little bit and adjust the displacement quality settings.
Tilling 2X2:

Tilling 1X1:

Quality Engineer
Alchemist User Manual
Alchemist release note