I got your point. Thank you.
So I need to straighten my UV right? I tried to do this in maya simply by using "Straighten UVs" function and almost all of them become straight. But it results in distortion of the checkerbox. So how is the best way to do it? Thank you. (forgive my stupid question coz im rly new to it)
I should clarify, any edge you don't want that distortion you want straight. Seam edges, not all your UVs should be straight.
Thank you. I understand now.
But there's another problem that make me confused:
https://imgur.com/JlYk9fp(I rotated the UV deliberately as I know there will be no problems when putting it straight and right. This is the demonstration of my problem)
The problem is: if my model contains two parts, and they are partly overlapping, the intersected edges are jagged after baking.
What's the problem behind and how to fix it, other than straightening the UV? Thank for helping a newbie
