Author Topic: Texture alignment issues  (Read 912 times)

Hi there,

I've been using a fair few wood textures lately, and most of the procedural textures that come with the substance database are horizontally aligned. I've had to modify my workflow so that any objects with UV's I want to texture with wood have to be horizontal on the UV map because there doesnt seem to be a texture rotation option for any fill layer in SP, even if the fill is a texture.

Is this the correct workflow? Is there an option for rotation of a texture that Im missing, or would it have to be built into the texture with substance designer?

Fill layer rotation is being worked on, it's almost ready! In the meantime, you would have to build the rotation in the substance yes.