first of all. I'm sorry about my English is bad and my scripting is beginner level.
I want to use channel_user0 in ShadingOutput
for example
-------------------------------------------
import lib-sampler.glsl
//: param auto channel_basecolor
uniform SamplerSparse basecolor_tex;
//: param auto channel_user0
uniform SamplerSparse coloradd_tex;
void shade(V2F inputs)
{
vec3 color = getBaseColor(basecolor_tex, inputs.sparse_coord);
vec3 coloradd =





















diffuseShadingOutput(color + coloradd);
}
--------------------------------
what should I put on there?
How can I get color of channel_user0
plz. help me.