Author Topic: export_project_textures all texture sets (udims)  (Read 95 times)

I'm struggling with JSON config that would export all udims (texture sets) for any project. I don't know how many texture sets they are so the JSON config cannot be static and it seems I will have to generate it each time. I cannot find any syntax that would tell the exporter to just do all. If I omit "exportList" entirely or keep it empty then it exports nothing. Is there a syntax that would allow us to export all, regardless of their names?

thank you.

You can simply use substance_painter.textureset.all_texture_sets() to retrieve the list of the project Texture Sets and build your json from there. Like this:

Code: [Select]
Config = {}
Config["exportList"]  = []

TextureSetList = substance_painter.textureset.all_texture_sets()

for TextureSet in TextureSetList :
Config["exportList"].append( { "rootPath" : } )
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

thank you Froyok.
this is exactly what I did - I wrote python generator fo JSON files which kind of makes JSON redundant here. The point of JSON is to write it as a configuration file once and then just statically load to the code. I see no point here for the round trip Python- > JSON -> Python. But it works so I'm happy :-). It is great to finally have Python in Painter and be able to properly pipeline it. Thank you!