Hello
I am new to substance alchemist and very happy with it. Simple, intuitive an powerfull.
But i am very confused with the way atlas scatter works.
As a very simple example, i start from a starter base material :

I download an atlas material from substance source and use the substance launcher to send it to alchemist. Then i shift drag to view to create the atlas filter. I get this :

As you can see i lose the diffuse informations (in 2d view, no diffuse / base color anymore). Or what i expect is something like this :

I use here a simple height blend, but i lose all the cool features of the atlas filter.
Is this behaviour normal ? Is there something i do wrong ?
I did not submit a bug report since i don't know the software enough, so not sure if it's a bug or not.
Thanks.
(argh your captcha test is a pain :S)