Author Topic: Textures Are Darker and Have More Contrast in UE4  (Read 157 times)

Are textures in UE4 always darker and have more contrast than in Substance painter?
I used a cube as a mesh and a smart material in Substance shelf as a texture, but it seems like no matter what material I use, it will be always darker in UE4? Is this normal?

Assuming your color space is correct, and all your inputs, and maps, then you have to factor in that PBR heavily depends on environments which means lighting and reflection. If you're not duplicating your set up from one environment to another you will see different results.