Author Topic: MultiplyDivide node  (Read 689 times)

I have noticed that when importing my texture files into Maya using the plugin, my baseColor gets connected to a MultiplyDivide node just before it connects to my Vray shader. The node is set to multiply, so what is the outColor being multiplied by?

Thanks for any help

Last Edit: June 27, 2020, 01:42:33 pm

It's used to multiply AO over base color if it exists.

With no AO, it is not needed and does nothing. You can make your own workflow without it if you don't expect to use ambient occlusion.
Software Engineer, Integrations
Maya, 3ds Max and Core Libraries

Thanks Galen.

I wasn't using a AO texture so this now makes sense, thank you.