I'm mostly posting this to see if there is some kind of conversion I need to run on roughness maps when exporting from Substance Designer to Blender.
I'm exporting the roughness map as a 'raw' in Substance Designer, and using it with 'Non-Color Data' for the Principled BSDF shader in Blender Eevee. The difference is so pronounced and obvious that I doubt it's just an engine difference. I think I must be doing something wrong.
Both images are using the corsica beach HDRI included with Substance.

Is there an obvious conversion step I'm missing when going from Designer to Blender?