Sorry for the newb question but my background is mainly just modeling in modo or cinema 4d. So, I'm trying to get an idea of what the general workflow is working with both substance designer and painter. Once I have a model created in modo, I'm assuming that I need to have a good uv map created for it for either substance program to use? Beyond that, what are the basic usual steps? I would think you'd normally create all of your model detail (more so for characters) in something like modo or zbrush but from some of the videos I've seen it looks like you can also do that in painter. Is that right? Thanks.