Author Topic: [Substance Painter] PNGs imported as base material  (Read 960 times)

Hello,

Is there any way I could import PNGs (base color, ao, normal, height) as base material (not smart material) in Substance painter??

Thank you,
Momoko

You import them as Textures, and use a fill layer to load them in, unless you want to feed them directly to the channel slots as if they were mesh maps.
I teach people how to use Substance Painter. :)

I want to avoid importing them separately as textures. I want a material like the ones from the attached image.



Basically I should archive them as .sbsar and select base(or mesh) material when importing it.

The problem is that I don't know how to do this without using alchemist or designer. Could it be done with something like photoshop or something else ??

No, that's not how Painter works. Materials in Painter are sbsar files, and you generate those from Designer and Alchemist.

Reference: https://forum.substance3d.com/index.php?topic=21730.0
I teach people how to use Substance Painter. :)

Understood, thank you very much