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[Substance Painter] PNGs imported as base material
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Topic: [Substance Painter] PNGs imported as base material (Read 1270 times)
Momoko95
Hello,
Is there any way I could import PNGs (base color, ao, normal, height) as base material (not smart material) in Substance painter??
Thank you,
Momoko
on:
June 21, 2020, 08:49:05 am
CAGameDEV
You import them as Textures, and use a fill layer to load them in, unless you want to feed them directly to the channel slots as if they were mesh maps.
Reply #1 on:
June 21, 2020, 10:37:18 am
I teach people how to use Substance Painter.
Momoko95
I want to avoid importing them separately as textures. I want a material like the ones from the attached image.
Basically I should archive them as .sbsar and select base(or mesh) material when importing it.
The problem is that I don't know how to do this without using alchemist or designer. Could it be done with something like photoshop or something else ??
Reply #2 on:
June 21, 2020, 11:34:45 am
CAGameDEV
No, that's not how Painter works. Materials in Painter are sbsar files, and you generate those from Designer and Alchemist.
Reference:
https://forum.substance3d.com/index.php?topic=21730.0
Reply #3 on:
June 21, 2020, 12:24:27 pm
I teach people how to use Substance Painter.
Momoko95
Understood, thank you very much
Reply #4 on:
June 21, 2020, 01:24:42 pm
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[Substance Painter] PNGs imported as base material