Author Topic: Substance is NOT an ecosystem  (Read 410 times)

There is much you could say about this but i will keep it short.

Painter and Designer seem to be managed by two teams that have little communication. Take for instance the color picker: Painter doesn't offer absolute color values only normalized; hex value; or even a proper way to read the image color on per pixel basis... all of that is standard in Designer.

Painter is said to be extendable with help of designer which is true. But not in a way that would befit the name "ecosystem". Say for instance you want to extend an already implemented Generator. You will find a locked .sbsar file that you have to recreate. Yeah, good luck guessing how exactly it has been implemented so that you get 100% match before you can add additional functionality. What about interesting filters like bake stylized lighting. How would you recreate something like that in Designer? It's already implemented in Painter - in an ecosystem you could simply crack it open and have look, a great learning path. Something like that common practice in Houdini, the procedural 3d Software.

What about interesting filters like bake stylized lighting. How would you recreate something like that in Designer?

Doesn't designer have the light node which allows you to create baked lightning out of normals?