Author Topic: Node Library for non-destructive workflow with curves  (Read 706 times)

Hello everyone!



I just published my library I created for vegetation system in my game.
Even though the main focus was vegetation I can see many other use cases for these nodes (except may be hard-surface and things that require precision, this toolbox works well mostly with organic shapes)

Just some basic examples below



More info and link to download: https://www.artstation.com/artwork/lV3BKG