Hey @keston ,
Just to be clear, did you open and build the project on MacOS or Windows? I can try on both.
I also can try to build on another version of Unity.
I have no errors of the tesselation shader in the console, but I removed it anyway. Upon building the game again, nothing changed, it still froze at the Substance texture formatting.
I think the crashing happens because the game is made for VR, and you probably didn't run it on the specific headset. The Unity project has the XR plugins for Oculus installed, so I guess running it on a normal phone or tablet makes it crash.
Also, could the freezing be related to hardware? My iMac is from 2011, so maybe that creates any problem?