Hey, guys. I created a new project that has glass in it. I set it up as PBR Metal. When I baked my maps I included an Opacity Map. I did my work and the render in SP looks great. But, when I go to export the texture maps there isn't an Opacity Map. I thought that the opacity must be embedded into the emissive map. So, I exported the textures. I put my mesh and textures into Daz Studio, but I can't seem to get the opacity to work right. So, do I need the opacity map and if so, why didn't it export? If not, what am I missing in DAZ?
Thanks for your help and your thoughts.
Joseph