I have a fairly simple shell shaped object that I tried to apply a substance material to. The material is set to tri-linear projection, with only 1 repeat, although this does not matter.
I get unexpected seams and stretching on parts of the model, for no apparent reason. This model has 9 UDIMS, all on the bottom row. As you can see, part of a UDIM has the material applying correctly, and some parts stretch horribly.
The object works fine in Zbrush, and Mudbox, and Maya, giving no such artifacts. Only substance seems to be unable to properly make it work. I tried importing as FBX, or OBJ, same issues. I tried applying a different material, same issue. I checked the UV's in Maya. They don't overlap, they are not flipped, they don't extend over the tile edges.
Also, creating a paint layer and trying to paint across the surface repeats the stroke on every UDIM tile, rather than painting across the tiles. And when I try to export the textures, it only exports the first UDIM.... Is this some kind of bug?
Any suggestions would be greatly appreciated.
