Hi,
Substance Designer 4.6 is now available as a free update. You can download 4.6 from your Allegorithmic account.
FEATURES New license system
[3D View] Setting wrapping mode per sampler in glslfx
[3D View] Use "F" to focus on the object
[3D View] Add specular level channel for dielectrics in metal/rough PBR shader
[3D View] Set the save image shortcut to alt+S instead of ctrl+S (same for copy Viewport alt+c)
[3D View] Change default background color
[Bakers] New Thickness baker
[Bakers] New Opacity Mask baker
[Graph] duplicate a link from an input pin using ctrl+click (cmd click on mac)
[Graph] Store the output export path per graph
[Functions] Do not create getfloat node when creating a new input
BUG FIXES [Parameters] Clicking and dragging on parameter slider does not set value to 0.
[Parameters] pinned parameter tab gets overridden
[Parameters] Alpha value is set to 1 when picking a color in the color widget
[Parameters] FloatX with Sbsar display wrong values in the UI
[Parameters] create/delete input hides the + button
[Parameters] Crash when deleting a function input
[Graph] Can't plug overlay node when using compact link mode
[Graph] Can't "Export all as Bitmaps" when the destination directory does not exist
[Graph] set "display connectors name" on by default
[Bakers] Can't use a psd layer as normal map resource
[Bakers] Selected material IDs not saved in Bake model information
[Bakers] Export path is saved as absolute
[Library] Potential random crash when browser large amount of items
[Library] folders with name containing "resources" are ignored
[Functions] Can't drag&drop a function onto a frame
[Functions] Duplicating a node gives an incorrect comment position
[Engine] SSE does not support opacity greater than 1 for image input in fx-map
SSS Shader used in videohttps://www.youtube.com/watch?v=dQyQ-taR0Qs