Author Topic: Painting distortion  (Read 255 times)

I have an issue where i have a painting distortion showing.

Checked my mesh before in 3ds max where i dont have any overlapping faces. Also checked UV for disortions and it doesnt show anything in max. Not all parts of the mesh has this issue when importing to painter though. Top side and main portion is fine. Just the bottom side.

Is there something wrong with my UV when importing?

Ill upload a screenshot.

Are you sure that isn't environmental lighting? Go into your Environment window and rotate and change the settings, does the bottom change?


It worked when i changed environment to another map and adjusting settings.

Thanks for the help