Author Topic: Amira Cyborg  (Read 224 times)









Amira was created from scratch in Zbrush, then retopologized in Maya. All hard surface modeling and UV work were done in Maya. Her hair was created using Maya's Xgen. I used Marvelous Designer to create her clothing and gloves, which were retopologized directly in Marvelous Designer before exporting. The texturing was done in Substance Painter.

The overall look was inspired by CaconymDesign's "Cyborg" concept: https://www.deviantart.com/caconymdesign/art/Cyborg-482047068
The two swords are based off of Nathan Elhanan' "Samurai Zero" concept: https://www.artstation.com/artwork/DxORzA